New Martial Arts Skills Revealed! Unveiling the Secrets of the Knare Clan 1’s Move List (Breaking the Norms! Reshaping Battle Strategies! Knare Clan 1 Move List Secrets)

A brand new set of martial arts skills has emerged! Unveil the secrets of the K

A brand new set of martial arts skills has emerged! Unveil the secrets of the Knare Clan 1’s move list and master the ancient techniques! (Breaking the norms! Reshaping battle strategies! The Knare Clan 1 move list (secrets) will take you on a different gaming experience!) Knare Clan (Knare) announced today that they have introduced a new “mastery” system into the game, along with a redesigned move list! As a boxer character, he possesses immense offensive capabilities and counterattack power!

“Street Fighter 3: Knare Clan” is a novel written by Japanese manga artist Rumiko Takahashi. The adaptation of its martial arts story unfolds in a Japanese style, portraying the original characters as members of a mysterious martial arts sect. It is also a mobile game of ancient style created by renowned artist Kenji Mikawa. This game not only continues the classic worldview but also faithfully reproduces and interprets many well-known events from the original work. Furthermore, it combines anime plotlines and combat mechanisms, introducing new gameplay modes.

[New Skills]

In addition, “Street Fighter 3: Knare Clan” (Knare) features various special skills, including:

1. Super Special Move – Invisible Chibaku Sen: Summons a huge sword aura to deal damage to the front

2. Hundred Flowers Dance: Broadens the attack range and inflicts more damage

3. Ultimate Strike: Performs multiple consecutive attacks on enemies in front

4. “Rampage State” (passive skill): Enters a rampage state after each use, delivering even higher damage with the next attack

5. Finishing Move: Explosive Blade: Can unleash multiple attacks

6. Chain Kick: Enters a high-speed movement state and performs a continuous kicking attack

7. Blink Rush Technique: Quickly moves forward and performs a jumping slash combo

8. “Meteor Flutter” (active skill)

Knare Clan (Knala), also known as the Red-Clad Man, Green-Haired Woman, Blue-Haired Woman, and various other names, primarily live in the mountains due to their short stature, large build, and slow movements. They excel in using firearms to engage in close combat and can directly charge at opponents with powerful strikes.

Breaking the Norms! Reshaping Battle Strategies! Knare Clan 1 Move List (Secrets)

After a period of modification, Knare Clan (O-ash) has made significant changes and optimizations to the game mode, skills, and controls.

In order to provide players with a better battle experience, we have redesigned the combat scenes.

Knare Clan 1 (Hatoyakariwo):

– In the battle scenes, players can freely switch characters but cannot use skills.

– Players can switch characters in the battlefield but cannot use skills.

In Knare Clan (O-ash), normal attacks and special moves of the characters will be retained but cannot be canceled.

When using attacks from Knare Clan (Hatoyakara), whether additional damage can be dealt will depend on the opponent’s defense value, and whether higher damage can be inflicted afterward will depend on the opponent’s armor value.

When using special moves from Knare Clan (Tachinde), whether additional damage can be dealt will depend on the opponent’s physical defense value.

Knare Clan (Fishing): The special move of Knare Clan 1 is “Ten’i Ken,” which triggers a continuous kicking combo that causes multiple floating effects.

* Activating “Tenketsusatsu” consumes 2 SP.

* Activating “Ninaikai Te” consumes 2 SP.

Using the move list of “Despair After Roy (Knage)” will grant the following special effects:

★★★★★

★★★★★

★★★★★★★★★

The move list of Knare Clan (Ninaikaito) after despair will be retained.

[Note]:

1. The attack power and activation conditions of despair are the same as special moves, but the timing of casting is different.

2. The activation of despair has a time limit and will be forcibly interrupted once interrupted. It cannot be activated again and cannot be repeatedly chased. Otherwise, it will be forcibly interrupted.

3. After using despair, there will be a cooldown period with no cooldown time.

4. Despair cannot cause any additional damage to the opponent.

5. Despair cannot cause any additional damage to the opponent.

6. After using despair, there will be a cooldown period. If the opponent’s mana is below a certain percentage, a super large-scale magical rampage will be triggered, causing massive damage to the enemy and no recovery to oneself.

7. The attack power and activation conditions of despair are the same as special moves, but the timing of casting is different. It can only be activated when the opponent’s mana is higher than a certain value.

8. After despair, self-recovery abilities cannot be used.

9. The move list after despair will be retained at the bottom of the game screen. When the opponent’s mana is lower than a certain value, a super large-scale magical rampage will be triggered, and self-healing will be performed.

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