Shadow Slash Beyond Space and Time, Soul Swordsman Skill Evolves Again! (Flashing Sword Qi Roaming the Battlefield, Soul Swordsman Skill Ignites a New Trend in the Game!)

Shadow Slash Beyond Space and Time, Soul Swordsman Skill Evolves Again! (Flashi

Shadow Slash Beyond Space and Time, Soul Swordsman Skill Evolves Again! (Flashing Sword Qi Roaming the Battlefield, Soul Swordsman Skill Ignites a New Trend in the Game!) In the “Shadow Slash Beyond Space and Time” mobile game, the Soul Swordsman is a melee class with powerful output abilities, and in the game, their skills have evolved again!

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Flashing Sword Qi Roaming the Battlefield, Soul Swordsman Skill Ignites a New Trend in the Game!

With the launch of “Flashing Sword Qi”, the Soul Swordsman skills have also been revamped.

【Talent Effect】Soul Blade: There is a chance to add 1 layer of bleeding when dealing damage. The bleeding effect will reduce the healing effect received by the target by 20% for 2 rounds. (Bleeding: Reduces attack power, unable to crit)

【Divine Skill】: There is a chance to cast “Killing Blow” on the target with each attack (dealing 70% of self-attack damage). There is a 30% chance to additionally inflict a killing blow (damage equal to 60% of bleeding damage) on targets with less than 50% HP.

【Hero Bond】: 【Dark Hero】

White Tiger, Panda, Black Dragon, Bull Demon King, Wind Lord

【Class Positioning】: Physical Damage Dealer / Support

Soul Swordsman Skill Ignites a New Trend in the Game

Naturally possesses impressive single-target output ability, and its passive effect “Dance of Frost” can add “Invisible Mark” (20% attack boost) to all teammates for 4 rounds.

【One Strike Two Splits】: Deals 100% damage to a single enemy unit and has a 20% chance to add 1 bleeding state on the target for 5 rounds. This effect cannot be dispelled. If the target already has a bleeding effect, the amount of healing increased by 20% (healing amount is 60% of bleeding damage).

【Seventh Star Flurry】: Deals 200% attack damage to the target and 3 surrounding units, and adds 1 layer of bleeding for 2 rounds. Bleeding: Each layer of bleeding reduces the target’s critical rate by 10%, stacking up to 3 layers (lasting until the end of battle).

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