Sun Sima Yi’s ultimate skill perfectly kills! Come and see his top recommended equipment! (Don’t challenge me! Sun Sima Yi’s equipment guide in King of Glory, helping you build an invincible war god!)

Sun Sima Yi\’s ultimate skill perfectly kills! Come and see his top recommende

Sun Sima Yi’s ultimate skill perfectly kills! Come and see his top recommended equipment! (Don’t challenge me! Sun Sima Yi’s equipment guide in King of Glory, helping you build an invincible war god!) Sun Sima Yi’s ultimate skill perfectly kills! Come and see his top recommended equipment! (Don’t challenge me!) Sun Sima Yi’s ultimate skill perfectly kills! Come and see what kind of set he has, helping you build an invincible war god! (Don’t challenge me!)

1. Magic output build: Arcane Boots + Book of Magicus + Book of Scholars’ Wrath + Staff of Virtue + Echo Staff + Book of Sages

Analysis: This is Sun Sima Yi’s mainstream equipment build, and also a set of equipment commonly used by mages. Arcane Boots provide movement speed and a passive magic penetration effect, effectively countering enemy mage heroes. Book of Magicus provides magic attack and a passive lifesteal effect, effectively ensuring his sustainability. Book of Scholars’ Wrath is Sun Sima Yi’s core damage item, with high magic damage amplification combined with the magic power attribute provided by runes, effectively increasing Sun Sima Yi’s damage. The final Echo Staff and Staff of Virtue are essential equipment for mages.

2. Magic tank build

Resistance Shoes + Book of Magicus + Frozen Storm + Witch’s Cloak + Mask of Suffering + Crescent (Revive Armor)

Analysis: This set of equipment is a semi-tank build. In team fights, Sun Sima Yi utilizes his high magic damage and recovery abilities to ensure enough time for output. Frozen Storm provides dual resistance, increasing Sun Sima Yi’s survival time on the battlefield. Witch’s Cloak provides magic defense and mana bonus, creating a better environment for Sun Sima Yi’s output. Mask of Suffering provides magic damage and HP bonus, and the passive cooldown reduction effect allows Sun Sima Yi to use his skills more frequently. Finally, Crescent provides Sun Sima Yi with an active skill that can resist high damage from enemies, greatly improving his survival space.

This equipment build is Sun Sima Yi’s core damage build, with high magic damage output and strong survivability. The last recommended item is Book of Scholars’ Wrath, which provides magic power and passive magic attack bonus, further enhancing Sun Sima Yi’s magic damage.

Don’t challenge me! Sun Sima Yi’s equipment guide in King of Glory, helping you build an invincible war god!

Sun Sima Yi is a mage known for his strong burst damage and occupies a crucial position in both laning and team fights.

Recommended equipment:

Calm Boots + Sorcerer’s Staff + Echo Staff + Book of Scholars’ Wrath + Mask of Suffering + Book of Sages

Starting equipment: {Mystic Codex} or Arcane Boots.

Mid-game equipment: {Torment Mask}, {Blood Tribe’s Book}, {Book of Scholars’ Wrath}, {Frost Staff}.

Late-game equipment: {Torment Mask}, {Blood Tribe’s Book}, {Book of Scholars’ Wrath}, {Mask of Suffering}, {Sorcerer’s Staff}, {Staff of Virtue}, {Crescent}.

This equipment build can be said to be very powerful, with high burst damage in both early and mid-game.

Skill analysis:

Passive – Silent Words: When Sun Sima Yi’s normal attacks hit an enemy, he applies 1 stack of “Erosion” effect on himself, lasting for 3 seconds. Each layer of the “Erosion” effect increases Sun Sima Yi’s (0.3AP) magic attack. When there are 5 layers of the “Erosion” effect, Sun Sima Yi summons a dark energy body that automatically shoots dark energy at nearby enemy units over time, dealing (50 + hero level * 20) magic damage and applying a slow effect.

First skill – Vital Energy Ball: Sun Sima Yi throws a magic ball in the specified direction, which explodes upon hitting the target, dealing (50 + hero level * 10) magic damage to enemies within range. If the enemies are near the dark energy body, the damage is converted into the ball’s magic attack, dealing (50 + hero level * 15) magic damage per layer. The number of dark energy bodies determines the power of this skill, with a maximum of 3 stored. Sun Sima Yi can use this skill again while casting it, but will lose all released dark energy bodies.

Second skill – Surging Vital Energy: Sun Sima Yi accumulates power and charges towards a specified area, dealing (30 + hero level * 1) magic damage and knocking up enemies along the path. If the enemy is damaged again within 1 second, the skill will be instantly recharged. Vital Energy Ball can rush towards enemies and deal (50 + hero level * 5) magic damage to enemies along the path. If Sun Sima Yi dashes to the center of a magic array, the skill will be immediately refreshed. Vital Energy Ball can be blocked by other heroes.

Third skill – Lock of Annihilation: Sun Sima Yi throws a thread that connects a hit enemy, causing continuous magic damage and slowing effect for 0.5 seconds. If Sun Sima Yi successfully connects two or more enemies, he will immediately rush to the other side connected by their positions.

Fourth skill – Vital Energy Reversal: Sun Sima Yi transforms into a magic blood orb for 4 seconds, restoring (30 + hero level * 4) health every 0.5 seconds. After consuming all mana, Sun Sima Yi will be transported to a magic array after a short delay. After consuming all mana, Sun Sima Yi leaves a residual magic field in the original location, causing continuous magic damage and slowing effect to units within the area. The duration of the magic field is determined by magic damage and slow effect, lasting for 8 seconds. The magic blood orb deals (20% magic attack) magic damage to all enemies it passes through during flight.

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