斩魂狂刀:刷图如风,加点称霸(PK之王斩魂狂刀,独步天下加点法)

斩魂狂刀:刷图如风,加点称霸(PK之王斩魂狂刀,独步天下加点法) In the game 斩魂狂刀, many players like to clear m

斩魂狂刀刷图如风,加点称霸(PK之王斩魂狂刀,独步天下加点法) In the game 斩魂狂刀, many players like to clear maps quickly. However, some players struggle with how to allocate their skill points. So, let’s introduce the skill point allocation method for the PK king 斩魂狂刀.

The first person in PK is what we call “Shadow Killer”. Shadow Kill and Sword Qi Shield are the signature skills of 斩魂狂刀 and are indispensable for PK. Therefore, they must be fully leveled up. In addition, shadows are also very important in clearing maps, so they must be prioritized. This way, you can maximize your advantage in battles.

During the early stages of the game, we must choose a good method to clear maps. Therefore, we must first level up all skills. The two skills that are very useful are Shadow Assassination and Shattered Continuous Slash. These two skills must be fully leveled up.

Next are the skills Three-Segment Drawing Sword and Fierce Earthquake. Both of these skills can be leveled up, but I do not recommend maxing them.

Lastly, there are the skills Whirling Void Slash and Heaven-Shaking Earth-Split. These two skills are relatively weak in terms of damage and have long cooldown times. So if you don’t invest skill points into them, you won’t be able to compete with other professions in clearing monsters.

Finally, the PK king skill of 斩魂狂刀 is “Death Charge”. This skill can be said to be the most commonly used skill of 斩魂狂刀. When you use the skill “Fight to the End”, you will find that the combo of 斩魂狂刀 becomes more smooth, and you can even launch endless combos by knocking the enemy into the air!

Lastly, there is a ultimate move: Frenzy Impact, the dominant skill of the berserker. Although it is an invincible skill, its attack speed is very slow, making it easy to be interrupted. However, the berserker itself does not have much defense, so it becomes very weak during combos.

The above is the skill point allocation strategy for 斩魂狂刀. Everyone can allocate skill points based on their own gameplay habits.

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