The Most Useless Generals in Three Kingdoms: Why are They Called Turtles on the Battlefield? (Beyond Trash! Who Are the Dark Horses Among the Unexpectedly Reversed Generals in Three Kingdoms)

Revealing the most useless generals in the Three Kingdoms strategic version and

Revealing the most useless generals in the Three Kingdoms strategic version and why they are called turtles on the battlefield. (Beyond Trash! Who Are the Dark Horses Among the Unexpectedly Reversed Generals in Three Kingdoms) In the Three Kingdoms strategic version, there are many types of generals. So, which are the most useless generals in the game that are referred to as turtles on the battlefield? Today, let’s take a look at these unexpectedly dismantled dark horses!

In the game, there are many types of generals, such as Wei cavalry, Shu spearmen, etc. These generals are all based on the “invisible” prototype. For example, Guan Yu is a war tactic that ignores defense and deals a lot of damage. Therefore, it is most difficult to obtain these three generals in the game because they require spending real money, making the acquisition difficulty the greatest. If you want to play them well, you have to cultivate them properly.

1. Xiahou Yuan

First is Xiahou Yuan. During the early stages of the S3 season, Xiahou Yuan was always a niche existence, and basically, no one would use him in the early stages. However, in the S4 season, he became the number one artifact in the game. He not only deals decent burst damage but also has good attribute growth himself, and can even reach the fully awakened state. Xiahou Yuan’s self-taught war tactic also has considerable damage. Although it is not powerful in the early stages, his war tactic effect will become stronger and can even reach the top output level of the S5 season!

2. Zhang Jiao

Zhang Jiao appeared for a period in the S6 season. His role was already evident in the early stages. As the first general with AOE skills in the game, Zhang Jiao’s self-taught war tactic can cause a lot of AOE damage and also has a probability of controlling the enemy. At this time, he can rely on his unique skills and advantages to win.

3. Guo Jia

Guo Jia also appeared for a period in the S7 season. His war tactic can deal high AOE damage. With the bonus of the A-level war tactic, Guo Jia’s damage can reach a terrifying level. Especially when coupled with the war tactic of breaking formation and crushing the enemy, Guo Jia’s damage can instantly explode. Moreover, Guo Jia’s self-taught war tactic can also cause stun, preventing the opponent from attacking, creating a good output environment for the friendly side.

4. Taishi Ci

After the S7 version update, Taishi Ci became a choice for civilian players. Taishi Ci’s self-taught war tactic can increase the damage he receives from tactics and also increase his own command attribute. It can also increase his own blade output and speed attributes. Taishi Ci is a general very suitable for civilian use!

Beyond Trash! Who Are the Dark Horses Among the Unexpectedly Reversed Generals in Three Kingdoms?

In the Three Kingdoms strategic version, many dark horse tactics have been overlooked by players, leading to their inability to use them. However, we know that the practicality of these tactics is not high and they need to be matched by players themselves. Therefore, here the author is specifically recommending some very useful dark horse tactics in the early stages!

1. White-Eared Hero

[Active Tactic] Self-taught skill: Inflict strategy damage (damage rate 120%~150%) on enemy troops (when the caster is the main general, the enemy main general will receive 30% reduced blade and strategy damage at the start of the next round, lasting 1 round (affected by intelligence).

Analysis: This tactic’s damage is very explosive, especially when facing magic-based teams, any active tactics are devastating strikes! If the trigger probability is high and there is control effect, then it is basically a useless existence.

2. Xiliang Iron Cavalry

[Active Tactic] Self-taught skill: For the first 3 rounds of battle, increase the speed of all my troops by 10 (affected by strength), increase the commander attribute by 25, and have a 50% chance to take additional action against the target when making a normal attack (affected by command).

Analysis: Although this tactic only has a 10% trigger rate, the benefits it brings are obvious. Because this tactic provides self-initiative and ensured hits, it allows oneself to act first when the enemy’s strength is lower, putting greater pressure on the enemy. It also increases the damage of our main general.

3. Eight Gate Formation

[Passive Tactic]: On the 4th or 6th round of battle, reduce the strategy damage received by 2 subsidiary generals (affected by command) and increase their speed by 10 (affected by intelligence). (Affected by strength)

Analysis: The trigger probability of the Eight Gate Formation is very low and depends on luck. If the enemy mage team has it, it is basically difficult to play a role. Therefore, this tactic is very suitable for magic-based teams to use and has a high trigger frequency.

4. Scraping Bone and Detoxifying

[Passive Tactic]: In the first 3 rounds of battle, heal my troops as a group (2 people, affected by intelligence), and cause a single enemy to enter the burning state (2 people, reducing strategy damage by 30%). When the caster is the main general, the single friend will recover blade damage by 15% per round (affected by intelligence); my subsidiary generals’ strategy damage is increased by 15%; if the target is a male general, it will be poisoned (lose 15% of its health per round), lasting 1 round, lasting 1 round.

Conclusion:

In summary, these tactics are very practical and powerful, and can be obtained in the early stages of the game!

However, it should be noted that not all generals have these tactics. For example, Gan Ning, Taishi Ci, etc., they only have an S-level tactic that can be obtained.

Therefore, if you have a powerful support general to form a national team, you can easily obtain them in the game.

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