Rain of Bullets: DNF Burst Mode Goes Live, Experience Real Shooting Pleasure (Passion Combo: DNF Burst System Refreshes Battle Limits, Recapture the Battle Frenzy!)

Rain of Bullets: DNF Burst Mode Goes Live, Experience Real Shooting Pleasure (

Rain of Bullets: DNF Burst Mode Goes Live, Experience Real Shooting Pleasure (Passion Combo: DNF Burst System Refreshes Battle Limits, Recapture the Battle Frenzy!) With the explosive launch of DNF mobile game, the burst mode in the game has finally been developed. The burst function is not only one of the players’ favorite features, but also allows players to experience the real shooting pleasure.

First, let’s introduce the principle of this feature:

When players use a sniper rifle, they can cancel the aiming action and enter the range by pressing the crouch button at the moment of aiming at the target, while using pistols or shotguns requires clicking the left skill button to release the skill.

In the burst mode, if the player is in invincible state or interrupted state, they will automatically attack or release normal combos. But if they are in a state where they cannot attack, they will automatically use charged skills (which require SP to be consumed before releasing), so that they can experience the real shooting pleasure.

However, it should be noted that if the player is in an attacking state, the combo will end directly and the battle cannot continue. This is something everyone needs to understand.

In addition, in the burst mode, players can freely choose the attack distance and attack range, and at the same time, they can use weapon skills, pets and equipment, all of which can have an impact on the player’s combo.

Of course, before experiencing the burst system, everyone must remember to first understand the rules of combos. Only by mastering the burst techniques can players have a more exciting and stimulating game experience.

Passion Combo: DNF Burst System Refreshes Battle Limits, Recapture the Battle Frenzy!

In order to satisfy players’ pursuit of combos, DNF introduced the burst system in this update. Players can achieve different types of combos by using different skills of different professions. Now let’s share the specific burst mechanism with everyone.

[Combo Skill]

Combo skill is a unique gameplay in DNF. When the character equips a certain number of combos, the character’s combo skills can obtain different effects.

In the combo mode, the character’s combo skills will automatically switch to the same attribute combo mode.

[Combo Count]

The upper limit of the character’s combo skill is formed by connecting the combo chain and combo circles. Each combo line can have up to 8 combo beads, but the skill will only be released when the combo chain is full. Up to 12 combo beads can be stored, and one combo attack will be released for every 1 combo bead consumed.

The cooldown time of the burst skill is 12 seconds. During the combo chain, the character’s attack speed and movement speed will be reduced by 10%.

The attack range of combo skills is related to the skill level. Therefore, when the number of combo beads is not enough to support the release of burst skills, it is recommended for players to use “quick recovery” items or other items.

The cooldown time of the combo skill is 20 seconds. Before the cooldown ends, players can choose various methods such as “quick recovery” and “skill enhancement” to increase the number of combos.

[Burst Effects]

When the character’s combo count reaches a certain condition, it can trigger combo skill effects, such as increasing the number of consecutive shots, reducing cooldown, etc.

The effects of combo skills are divided into two types: normal attacks, skill attacks, combo attacks, passive skills, etc.

The combo system is one of the distinctive features of “Dungeon Fighter Online”.

The burst system allows players to gain more combo opportunities during battles.

2. Combo skills can be upgraded, and it requires gold coins or energy to upgrade.

Above is a brief introduction to the DNF combo system, hoping to help all players.

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