Master the power of shadows, unleash endless agony – revealing the output tactics of Shadow Priests (Surpassing the imagination of the Dark Tide – exploring the unique output strategy of Shadow Priests)

Master the power of shadows, unleash endless agony – revealing the output tacti

Master the power of shadows, unleash endless agony – revealing the output tactics of Shadow Priests (Surpassing the imagination of the Dark Tide – exploring the unique output strategy of Shadow Priests). Shadow Priests in the game are very powerful support professions. They can provide healing and buffs to the team, and can convert damage into team sustainability. As a powerful healer, the Shadow Priest has excellent advantages in output. Let me introduce her skill release methods. If you are interested, let’s take a look together!

[Dark Tide] Shadow Priest Skill Analysis

Shadow Priests’ skills mainly consist of healing and buff effects, and they are divided into three types:

1. Single-target healing: [Soul Healing]: Deals healing effects to all enemies within range and applies 1 layer of curse (each layer reduces 15% of attack power’s health) for 6 seconds (cooldown 10 seconds).

2. Group healing: [Holy Nova]: Deals healing effects to the target and applies 2 layers of curse for 5 seconds (cooldown 12 seconds).

3. Single-target healing: [Demon Pact]: Deals healing effects to all enemy targets (lasting 8 seconds) and applies 4 layers of curse (each layer reduces 40% of attack power) for 15 seconds (cooldown 24 seconds).

Shadow Priest Skill Combinations:

[Soul Healing] + [Demon Pact] (high output) + [Holy Nova] + [Dispel/Purification] + [Shadow Light]

[Demon Pact] is the core skill of Shadow Priests, and its main output comes from the control and attack of Demon’s Hand. Holy Nova, combined with Dispel, can ensure the survival ability of Shadow Priests and also dispel all target buffs, allowing teammates to gain stronger combat abilities. Dispel is used to deal with enemy buffs. Shadow Light is used to prevent being targeted by the opponent’s buff, and Dispel can prevent the enemy from being restrained by attack speed and movement speed reduction effects.

[Demon Pact] is the core skill of Shadow Priests, and its main output comes from Demon’s Claws. Its main output comes from Demon’s Barrier, and its main output comes from Shadow Blood Puppets. The release of Demon’s Barrier needs to be done in Shadow form.

[Dispel/Purification] is one of the dispelling skills, mainly used to deal with enemy buffs. If the enemy is damaged while in Dark Moon state, then Dispel can make their own spell attacks become dark attributes. At this time, they can dispel themselves, thereby ensuring the maximization of spell damage, while Dispel can make their own output environment safer.

Surpassing the imagination of the Dark Tide – exploring the unique output strategy of Shadow Priests

“Surpassing the imagination of the Dark Tide” is a RPG mobile game created by Longtu Game, set in a Western fantasy world, combining RPG elements with Roguelike elements.

The Priest is a healing profession, positioned as support and team enhancement.

[Skill Analysis]

Skill Name: Judgment of Light

Description: Channels the Holy Light to attack enemies and restore the health of all allies, applying a shield to allies.

Analysis: Based on the skill description, the Priest’s position is similar to that of a healer, with considerable life recovery and healing abilities, providing strong shield protection for teammates.

Skill Name: Rain of Redemption

Description: Channels the Holy Light to attack a single target.

Analysis: Based on the skill description, the Priest’s skill description is similar to “Rain of Redemption,” both of which focus on damage. At the beginning of the battle, the Priest will summon a Holy Knight to assist in combat.

Skill Name: Song of Revival

Description: Summons a holy spirit to resurrect the ally with the lowest health, restoring a certain proportion of their maximum health, and inflicting damage on surrounding enemy units, while also applying a curse status.

Analysis: Based on the skill description, the Priest’s position is similar to that of a support, providing healing and dealing damage to the enemy, while also having slow and curse effects. It is an indispensable profession in the team.

Skill Name: Oracle

Description: Channels divine power to attack all enemies in a frontal area, causing damage.

Analysis: The Oracle’s position is similar to that of a mage, with impressive AOE damage. The Priest’s passive skills provide her with powerful healing abilities and can increase the vitality of allies.

Skill Name: Thunderous Punishment

Description: Deals damage to all enemy units and applies a curse.

Analysis: Based on the skill description, the Priest’s position is similar to that of a support, as she can heal herself, provide shields to teammates, and deal damage to enemies. It is a very suitable auxiliary skill for beginners.

Skill Name: Blessing Spring

Description: Applies blessings to teammates.

Analysis: Based on the skill, the Priest’s position is healing. She can heal a large amount of HP to teammates when they are controlled. However, under the bonus of the skill description, this is only a BUFF.

Skill Name: Healing Angel

Description: Releases a healing aura to heal all allies.

Analysis: Based on the skill description, the Priest’s position is similar to that of a mage, but she leans more towards healing, with high healing output and a wide range. Due to its unique nature, the Priest can frequently heal teammates in her formation, achieving a better auxiliary role.

Skill Name: Dispel Barrier

Description: Deals continuous damage to all enemies within range and reduces their movement speed for a few seconds.

Analysis: Based on the skill description, the Priest’s position is similar to that of a Priest, also belonging to a support role, but there is nothing special about it.

Skill Name: Purifying Waters

Description: Channels magic to randomly attack a target, causing damage to enemy units and reducing their ability to act.

Analysis: Based on the skill, the Priest’s position is healing. It can provide buffs to allies, while also dealing damage to enemies and healing allies.

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