Guide to allocating points to various branches of the versatile Paladin (building the strongest Paladin! Revealing the secrets of branch point allocation)

Guide to allocating points to various branches of the versatile Paladin (buildi

Guide to allocating points to various branches of the versatile Paladin (building the strongest Paladin! Revealing the secrets of branch point allocation). Many players may not be clear about this aspect, so let me introduce the guide to allocating points to various branches of the versatile Paladin (building the strongest Paladin! Revealing the secrets of branch point allocation). Interested players can take a look.

Recommended allocation of points to various branches of the versatile Paladin:

1. Attack branch: Maximize all attribute points, allocate points to both attack power and critical rate.

2. Defense branch: Maximize all attribute points, allocate points to both health and defense until reaching the maximum level.

3. Control branch: Maximize all attribute points, reduce control time by half.

4. Support and healing branch: Maximize all attribute points, increase maximum health level.

5. Recommended reading: Comprehensive guide to skills of the versatile Paladin.

Above is the guide to allocating points to various branches of the versatile Paladin. Feel free to refer to it. For more strategies, you can follow this website. Hope you all enjoy it.

Revealing the secrets of branch point allocation for building the strongest Paladin

The branch system in “Building the Strongest Paladin” is the core gameplay of the game. Players need to allocate points according to their own situation in order to maximize their combat power. So, what is the best way to allocate points? Let’s find out together!

Each class has three basic attributes, and each attribute has three branches: critical strike, evasion, block, and health.

Each branch has its own characteristics. The specific order of allocating points is as follows:

Attack branch – Critical strike – Attack – Evasion – Defense – Block – Health branch.

Support branch – Attack – Evasion – Healing.

In addition to these three types of allocation, players can also modify the order of allocating points to skills. For example, in the “Attack” branch, while using the attack skill, it will also have a “bleeding effect”, causing more damage and recovering a certain amount of HP. Of course, if players choose the “Healing” or “Defense” branch, they don’t have to worry about this aspect.

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