Master the Perfect Sword Combo Skills in Samurai Spirits 4 and Challenge the Masters! (Samurai Spirits 4 Combo Table, Analyzing New Moves, Unlocking Hidden Techniques, Easily Dominating the Battlefield!)

Samurai Spirits 4 Combo Table: Master the Perfect Sword Combo Skills and Challe

Samurai Spirits 4 Combo Table: Master the Perfect Sword Combo Skills and Challenge the Masters! (Samurai Spirits 4 Combo Table, Analyzing New Moves, Unlocking Hidden Techniques, Easily Dominating the Battlefield!) Samurai Spirits 4 has been online for a long time, and I believe many players love this fighting game. Although the graphics and gameplay are impressive, there are many skill combos that require attention to master. For example, during battles, players often encounter difficult bosses, so in order to easily overcome these challenges, you must master some techniques, otherwise stringing combos together will be very difficult. Below, the editor will introduce to you the Samurai Spirits 4 Combo Table, challenging the masters and mastering the perfect sword combo skills!

Naoko Izumi: ↓↘ Punch and Kick Attacks (Can be Charged)

Nobunaga Takeda: →← Punch and Kick Attacks (Can be Charged)

Azusa: ↙○ Punch and Kick Attacks (Can be Charged)

Ayame Sakaki: ↑● Punch and Kick Attacks (Can be Charged)

1. ↘ Punch and Kick Attack

2. ↓● Punch and Kick Attack (Can be Charged)

13. ← Punch and Kick Attack (Cannot be Charged)

4. ↑+↓+ Punch and Kick Attack (Cannot be Charged)

5. ↑+↑● Punch and Kick Attack (Cannot be Charged)

6. ↓+← Punch and Kick Attack (Can be Charged)

1. ↘ Punch and Kick Attack

2. ↓● Punch and Kick Attack

3. ↖+← Punch and Kick Attack (Can be Charged)

8. ↓+← Punch and Kick Attack (Cannot be Charged)

9. ↑+← Punch and Kick Attack (Can be Charged)

10. →+↘ Punch and Kick Attack (Cannot be Charged)

11. ↑+↙ Punch and Kick Attack (Cannot be Charged)

12. ↘+↓+↙ Punch and Kick Attack (Cannot be Charged)

13. →+↓+ Punch and Kick Attack (Cannot be Charged)

11. 4↘ Punch and Kick Attack

15. ↗ Punch and Kick Attack

16. ↗+← Punch and Kick Attack (Cannot be Charged)

17. ↗+↓+ Punch and Kick Attack (Cannot be Charged)

11. 8↘ Punch and Kick Attack

19. ↙○ Punch and Kick Attack

20. ↓● Punch and Kick Attack

21. ↘+← Punch and Kick Attack (Cannot be Charged)

22. ↓● Punch and Kick Attack

23. ↙+→ Punch and Kick Attack (Cannot be Charged)

24. ↓● Punch and Kick Attack

25. →+→ Punch and Kick Attack

26. ↓+↓+↘ Punch and Kick Attack

27. ↙+↘+↘ Punch and Kick Attack (Cannot be Charged)

28. ←+↙ Punch and Kick Attack (Cannot be Charged)

29. ↘↘↘+↓+↘ Punch and Kick Attack (Cannot be Charged)

30. ↘+← Punch and Kick Attack (Can be Charged)

31. ↓+↘+↑● Punch and Kick Attack (Cannot be Charged)

32. ↘+↓+↘ Punch and Kick Attack

33. ↓+↘→ Punch and Kick Attack (Cannot be Charged)

34. →+↘+↓+ Punch and Kick Attack (Cannot be Charged)

35. ↙+↘+↓● Punch and Kick Attack (Cannot be Charged)

36. ↙+↘→ Punch and Kick Attack (Cannot be Charged)

37. ↓+↗ Punch and Kick Attack (Cannot be Charged)

Samurai Spirits 4 Combo Table, Analyzing New Moves, Unlocking Hidden Techniques, Easily Dominating the Battlefield!

Today, let me bring you the combo table for Samurai Spirits 4. In the game, we can see many different combo moves, and these moves are not fixed.

Below, I will provide a detailed analysis of the Samurai Spirits 4 Combo Table:

Part 1: Normal Attacks

Press Light Attack 3 times, then:

Quick Attack: Press twice continuously

Heavy Attack: Press three times continuously

Float: Press three times continuously, then press again in mid-air

Air Combo: Press three times continuously, then press again in mid-air

Air Additional Attack: Press three times continuously, then press again in mid-air

Special Technique Attacks

Jump: Press and hold up, then:

Light Attack: Continue pressing once

Long Press: Press continuously once

Dual-Handed Sword: Long press

Twin Guns: Long press

Throw Shuriken: Double tap

Throw Hammer: Long press

Power Slash: Long press

Provoke: Long press

Part 2: Special Techniques

Flying Claw: Rush forward and grab the enemy

Three-Kick Combo: Continuously kick forward

Spin Kick: Jump in place and stomp when landing

Backflip Kick: Jump up in place and then jump backward

Upside-Down Fist: Swing downward after hanging upside down

Power Burst: Dash forward after charging

Dragon Pursuit and Strike: Swing the weapon forward at the highest point

Part 3: Ultimate Techniques

Demonic Eye: Emit multiple beams around

Demon Head: Emit multiple beams in place

Gale Blade: Execute multiple strikes in place, finally knocking down the opponent with a giant axe

Swift Technique: Move quickly in place and release a large number of darts

Tyrant Fireball: Release a large number of fireballs in place

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