Master the Perfect Sword Combo Skills in Samurai Spirits 4 and Challenge the Masters! (Samurai Spirits 4 Combo Table, Analyzing New Moves, Unlocking Hidden Techniques, Easily Dominating the Battlefield!)
Samurai Spirits 4 Combo Table: Master the Perfect Sword Combo Skills and Challe
Samurai Spirits 4 Combo Table: Master the Perfect Sword Combo Skills and Challenge the Masters! (Samurai Spirits 4 Combo Table, Analyzing New Moves, Unlocking Hidden Techniques, Easily Dominating the Battlefield!) Samurai Spirits 4 has been online for a long time, and I believe many players love this fighting game. Although the graphics and gameplay are impressive, there are many skill combos that require attention to master. For example, during battles, players often encounter difficult bosses, so in order to easily overcome these challenges, you must master some techniques, otherwise stringing combos together will be very difficult. Below, the editor will introduce to you the Samurai Spirits 4 Combo Table, challenging the masters and mastering the perfect sword combo skills!
Naoko Izumi: ↓↘ Punch and Kick Attacks (Can be Charged)
Nobunaga Takeda: →← Punch and Kick Attacks (Can be Charged)
Azusa: ↙○ Punch and Kick Attacks (Can be Charged)
Ayame Sakaki: ↑● Punch and Kick Attacks (Can be Charged)
1. ↘ Punch and Kick Attack
2. ↓● Punch and Kick Attack (Can be Charged)
13. ← Punch and Kick Attack (Cannot be Charged)
4. ↑+↓+ Punch and Kick Attack (Cannot be Charged)
5. ↑+↑● Punch and Kick Attack (Cannot be Charged)
6. ↓+← Punch and Kick Attack (Can be Charged)
1. ↘ Punch and Kick Attack
2. ↓● Punch and Kick Attack
3. ↖+← Punch and Kick Attack (Can be Charged)
8. ↓+← Punch and Kick Attack (Cannot be Charged)
9. ↑+← Punch and Kick Attack (Can be Charged)
10. →+↘ Punch and Kick Attack (Cannot be Charged)
11. ↑+↙ Punch and Kick Attack (Cannot be Charged)
12. ↘+↓+↙ Punch and Kick Attack (Cannot be Charged)
13. →+↓+ Punch and Kick Attack (Cannot be Charged)
11. 4↘ Punch and Kick Attack
15. ↗ Punch and Kick Attack
16. ↗+← Punch and Kick Attack (Cannot be Charged)
17. ↗+↓+ Punch and Kick Attack (Cannot be Charged)
11. 8↘ Punch and Kick Attack
19. ↙○ Punch and Kick Attack
20. ↓● Punch and Kick Attack
21. ↘+← Punch and Kick Attack (Cannot be Charged)
22. ↓● Punch and Kick Attack
23. ↙+→ Punch and Kick Attack (Cannot be Charged)
24. ↓● Punch and Kick Attack
25. →+→ Punch and Kick Attack
26. ↓+↓+↘ Punch and Kick Attack
27. ↙+↘+↘ Punch and Kick Attack (Cannot be Charged)
28. ←+↙ Punch and Kick Attack (Cannot be Charged)
29. ↘↘↘+↓+↘ Punch and Kick Attack (Cannot be Charged)
30. ↘+← Punch and Kick Attack (Can be Charged)
31. ↓+↘+↑● Punch and Kick Attack (Cannot be Charged)
32. ↘+↓+↘ Punch and Kick Attack
33. ↓+↘→ Punch and Kick Attack (Cannot be Charged)
34. →+↘+↓+ Punch and Kick Attack (Cannot be Charged)
35. ↙+↘+↓● Punch and Kick Attack (Cannot be Charged)
36. ↙+↘→ Punch and Kick Attack (Cannot be Charged)
37. ↓+↗ Punch and Kick Attack (Cannot be Charged)
Samurai Spirits 4 Combo Table, Analyzing New Moves, Unlocking Hidden Techniques, Easily Dominating the Battlefield!
Today, let me bring you the combo table for Samurai Spirits 4. In the game, we can see many different combo moves, and these moves are not fixed.
Below, I will provide a detailed analysis of the Samurai Spirits 4 Combo Table:
Part 1: Normal Attacks
Press Light Attack 3 times, then:
Quick Attack: Press twice continuously
Heavy Attack: Press three times continuously
Float: Press three times continuously, then press again in mid-air
Air Combo: Press three times continuously, then press again in mid-air
Air Additional Attack: Press three times continuously, then press again in mid-air
Special Technique Attacks
Jump: Press and hold up, then:
Light Attack: Continue pressing once
Long Press: Press continuously once
Dual-Handed Sword: Long press
Twin Guns: Long press
Throw Shuriken: Double tap
Throw Hammer: Long press
Power Slash: Long press
Provoke: Long press
Part 2: Special Techniques
Flying Claw: Rush forward and grab the enemy
Three-Kick Combo: Continuously kick forward
Spin Kick: Jump in place and stomp when landing
Backflip Kick: Jump up in place and then jump backward
Upside-Down Fist: Swing downward after hanging upside down
Power Burst: Dash forward after charging
Dragon Pursuit and Strike: Swing the weapon forward at the highest point
Part 3: Ultimate Techniques
Demonic Eye: Emit multiple beams around
Demon Head: Emit multiple beams in place
Gale Blade: Execute multiple strikes in place, finally knocking down the opponent with a giant axe
Swift Technique: Move quickly in place and release a large number of darts
Tyrant Fireball: Release a large number of fireballs in place
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