The Misconception about Metauniverse Interpretation

According to reports, Neal Stephenson, author of science fiction \”Avalanche\”, said that, \”People assume that the metauniverse is always related to the use of g…

The Misconception about Metauniverse Interpretation

According to reports, Neal Stephenson, author of science fiction “Avalanche”, said that, “People assume that the metauniverse is always related to the use of goggles, which is a reasonable assumption. But I mean, this is how this book and other virtual reality and novels describe it. At that time, this seems to be a logical assumption, that is, the output device. But this is not the case. What happens is that everyone is accessing these 3D worlds through the two-dimensional flat rectangle on the flat screen, which is very effective. In some aspects For various reasons, it is more effective than using goggles. “

Author of Avalanche: The future of the metauniverse does not need goggles

Analysis based on this information:


Neal Stephenson, the acclaimed author of science fiction novel “Avalanche,” shed light on the misconception about the metauniverse. According to him, people assume that the metauniverse is always related to the use of goggles, which is a logical presumption. However, this is not the case, as accessing these 3D worlds through a two-dimensional flat rectangle on a flat screen is more effective in some aspects.

Stephenson’s statement offers an interpretation of how we perceive virtual reality today. The metauniverse is an evolving concept that refers to a collective virtual shared space where people can interact with virtual objects and each other as though they were in the physical space. The idea of a metauniverse is closely associated with virtual reality and the use of goggles, which creates an immersive experience for the user. However, Stephenson points out that the metauniverse is not limited to such devices, and one can access it through a flat screen.

Furthermore, Stephenson’s interpretation challenges the idea that goggles are a necessity for experiencing virtual reality. In his opinion, the two-dimensional flat rectangle on a flat screen is more effective in some aspects. This statement creates a debate as to whether two-dimensional screens can replicate the immersive experience provided by goggles. According to Stephenson, flat screens are effective in providing shared experiences to a larger group of people. When people are in a shared space, they can view the same screen and interact with the virtual objects simultaneously.

In conclusion, Stephenson’s interpretation of the metauniverse and virtual reality is significant in challenging the commonly held belief that goggles are necessary for experiencing it. His statement offers an alternative perspective to the concept of virtual reality, which helps us explore new possibilities in technology, and its applications. The misperception of the metauniverse interpretation can be remedied, and this can lead to more advanced technology to make virtual reality more accessible and enjoyable to everyone, regardless of their content delivery device preference.

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